diff options
author | Ton Roosendaal <ton@blender.org> | 2004-06-30 22:54:09 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-06-30 22:54:09 +0400 |
commit | a8ef804146751f8b5ec0f83b411f4ab7d041ed84 (patch) | |
tree | e85a6e52b41f7774cf472171ee11783324eec991 /source/blender/blenloader/intern/writefile.c | |
parent | c9b4585618ea72f61c4671d4734c9e48b6ce6745 (diff) |
NEW: Ramp shades for diffuse and specular
http://www.blender3d.org/cms/Ramp_Shaders.348.0.html
Material color and specular now can be defined by a Colorband. The actual
color then is defined during shading based on:
- shade value (like dotproduct)
- energy value (dot product plus light)
- normal
- result of all shading (useful for adding stuff in the end)
Special request from [A]ndy! :)
Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 32249c1c46b..d1d66ae2e63 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -912,7 +912,10 @@ static void write_materials(WriteData *wd, ListBase *idbase) for(a=0; a<8; a++) { if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]); } - + + if(ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col); + if(ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec); + write_scriptlink(wd, &ma->scriptlink); } ma= ma->id.next; |