diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-07-19 20:16:10 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-07-19 20:17:22 +0400 |
commit | 3b2f6dbf9847476f9491218cbed948c1c0aa6c7d (patch) | |
tree | 80b5c2ded3821c54f99d7b0ef26dc76bf21e7306 /source/blender/blenloader/intern | |
parent | 00b29156e087bba3675c7247ffe64a1696a90558 (diff) |
Sequencer: Add gaussian blur effect
Currently this gaussian blur implementation accumulates values in the
square kernel rather that doing X direction and then Y direction because
of the lack of using multiple-staged filters.
Once we can we'll implement a way to apply filter as multiple stages we
can optimize hell of a lot in here.
Another thing we can do is to use SSE2 instructions here.
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 63ca7bf0a06..759e17295bc 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -2256,6 +2256,9 @@ static void write_scenes(WriteData *wd, ListBase *scebase) case SEQ_TYPE_TRANSFORM: writestruct(wd, DATA, "TransformVars", 1, seq->effectdata); break; + case SEQ_TYPE_GAUSSIAN_BLUR: + writestruct(wd, DATA, "GaussianBlurVars", 1, seq->effectdata); + break; } } |