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authorSergey Sharybin <sergey.vfx@gmail.com>2014-07-19 20:16:10 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-07-19 20:17:22 +0400
commit3b2f6dbf9847476f9491218cbed948c1c0aa6c7d (patch)
tree80b5c2ded3821c54f99d7b0ef26dc76bf21e7306 /source/blender/blenloader/intern
parent00b29156e087bba3675c7247ffe64a1696a90558 (diff)
Sequencer: Add gaussian blur effect
Currently this gaussian blur implementation accumulates values in the square kernel rather that doing X direction and then Y direction because of the lack of using multiple-staged filters. Once we can we'll implement a way to apply filter as multiple stages we can optimize hell of a lot in here. Another thing we can do is to use SSE2 instructions here.
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r--source/blender/blenloader/intern/writefile.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 63ca7bf0a06..759e17295bc 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2256,6 +2256,9 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
case SEQ_TYPE_TRANSFORM:
writestruct(wd, DATA, "TransformVars", 1, seq->effectdata);
break;
+ case SEQ_TYPE_GAUSSIAN_BLUR:
+ writestruct(wd, DATA, "GaussianBlurVars", 1, seq->effectdata);
+ break;
}
}