diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-23 13:58:27 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-23 14:01:16 +0300 |
commit | 48ed9fcb78275cb82f844ed91f9fe4d15d2570bd (patch) | |
tree | 2eadfc536057849ff3f2af4beb2bb1ae744ca3bc /source/blender/blenloader/intern | |
parent | 9c68ffc3b4d26a2cc571ee1a55482dbc447c7e80 (diff) |
Fix memory leak in point density
The issue was happening when having unconnected point density which
will cache data but will not free it because there's no actual call
to the actual sampling.
Now the idea is to make sure cache is zeroed on file load and undo
and then caching via RNA will free the data if any exists. This could
leave us with a single copy of cache in the node if it's not used,
but it's quite small amount of memory and it's not leaking.
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 7b67035eb98..375837437d8 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -3025,6 +3025,10 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) NodeShaderScript *nss = (NodeShaderScript *) node->storage; nss->bytecode = newdataadr(fd, nss->bytecode); } + else if (node->type==SH_NODE_TEX_POINTDENSITY) { + NodeShaderTexPointDensity *npd = (NodeShaderTexPointDensity *) node->storage; + memset(&npd->pd, 0, sizeof(npd->pd)); + } } else if (ntree->type==NTREE_COMPOSIT) { if (ELEM(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) |