diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 04:32:18 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 04:32:18 +0400 |
commit | 704fef314a6a4ed17ad93cb32f1821c337ddb7d5 (patch) | |
tree | 2eb7219c466acd0c77ae21d9231543ba1508d8b3 /source/blender/blenloader/intern | |
parent | 06be41648ffe7be565fe5a1e117e3611384c667f (diff) |
Various game engine fixes:
* Fix issue with add transparency mode with blender materials.
* Possible fix at frontface flip in the game engine.
* Fix color buffering clearing for multiple viewports, it used
to clear as if there was one.
* Fix for zoom level in user defined viewports, it was based on
the full window before, now it is based on the viewport itself.
* For user defined viewports, always use Expose instead of
Letterbox with bars, the latter doesn't make sense then.
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 6b720851b0d..da85a264a0c 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7762,7 +7762,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } - if(main->versionfile <= 246 && main->subversionfile < 1){ + if(main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) { Mesh *me; for(me=main->mesh.first; me; me= me->id.next) |