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authorSebastian Parborg <darkdefende@gmail.com>2019-12-09 21:10:55 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-12-09 21:18:10 +0300
commit62ef59aa0cca736b09192b67cc924180d9c2f9f9 (patch)
treef0f76383b9536a5186abe0072b1a535e587cef22 /source/blender/blenloader/intern
parente77fdc62b75a3b96e4c3ca5c2fc4025d8091ff99 (diff)
Add the ability to create internal springs to the cloth sim
This can be used to make closed surfaces behave more like a soft body. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5788
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 6c8b14ad5c7..5c7fda67ff0 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -4268,5 +4268,19 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
{
/* Versioning code until next subversion bump goes here. */
+ /* Cloth internal springs */
+ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
+ for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData *)md;
+
+ clmd->sim_parms->internal_tension = 15.0f;
+ clmd->sim_parms->max_internal_tension = 15.0f;
+ clmd->sim_parms->internal_compression = 15.0f;
+ clmd->sim_parms->max_internal_compression = 15.0f;
+ clmd->sim_parms->internal_spring_max_diversion = M_PI / 4.0f;
+ }
+ }
+ }
}
}