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authorLukas Stockner <lukasstockner97>2020-02-15 03:49:50 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2020-02-15 05:37:20 +0300
commitf6aafd5186bd921637df755797c7ff6f3036a361 (patch)
tree8a09a244cb18e926907cfeb9df7674063b702ae0 /source/blender/blenloader/intern
parentfa4ab69abf5750857e0b79295b13efa73aef0766 (diff)
Modifiers: Add option to directly specify a 2D transform for UVWarp
Currently the only option is to warp based on the transform of other objects, which is inconvenient if you want to e.g. control it through a driver - you need to set up a dummy object and go through that, which is clunky and should be unneccessary. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6690
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 886c7195d9e..8baea5c8c4b 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -4482,5 +4482,17 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
+
+ /* Add 2D transform to UV Warp modifier. */
+ if (!DNA_struct_elem_find(fd->filesdna, "UVWarpModifierData", "float", "scale[2]")) {
+ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
+ for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_UVWarp) {
+ UVWarpModifierData *umd = (UVWarpModifierData *)md;
+ copy_v2_fl(umd->scale, 1.0f);
+ }
+ }
+ }
+ }
}
}