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authorTon Roosendaal <ton@blender.org>2005-05-03 14:54:42 +0400
committerTon Roosendaal <ton@blender.org>2005-05-03 14:54:42 +0400
commit422b69fe1ec7f4fbce9a1adff2a3924b454a9941 (patch)
tree44dfdfe02c24e8b9f909c159d17d0277510bb42f /source/blender/blenloader/intern
parentcdca939c2cd4c382f2713b14bc95b7e6a9d1455f (diff)
UI cleanup work;
Proportional edit: - Proportional mode added to header as button/menu. Including new option to have only connected geometry influenced. - Added icons for proportional & proportional modes - Make proportional edit data part of Scene, so all gets saved. The Global flag G_PROPORTIONAL was removed - Made sure #defines get used properly, also tweaked order for proportional so it starts with regular 'smooth' by default. - Use ALT+O in editmode to switch to new proportional 'connected' mode Other UI stuff: - in EditMode, the layer buttons get hidden... the amount of icons in 3d header grows to fast. :) - made less ugly icons for the Manipulators. Still can be better. - Added alpha-filter for pre-processing Icon-image, giving nicer display of icon-antialising on dark or bright backdrops - disabled Manipulators when in editmode, and current layers don't show the edited data. - Added the value used to define Normal size (editmode draw) in Scene too, so it gets saved.
Diffstat (limited to 'source/blender/blenloader/intern')
-rw-r--r--source/blender/blenloader/intern/readfile.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 32bd71c9c9f..0272f612302 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4652,7 +4652,7 @@ static void do_versions(Main *main)
while(sce) {
sce->theDag = NULL;
sce->dagisvalid = 0;
-
+
if(sce->r.postsat==0.0) sce->r.postsat= 1.0;
if(sce->r.zgamma==0.0) {
@@ -4662,7 +4662,8 @@ static void do_versions(Main *main)
sce->r.zblur= 10.0;
sce->r.zmin= 0.8;
}
-
+ if(sce->editbutsize==0.0) sce->editbutsize= 0.1;
+
sce= sce->id.next;
}
while(cam) {