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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/blenloader
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c52
-rw-r--r--source/blender/blenloader/intern/writefile.c2
2 files changed, 31 insertions, 23 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c2fd08bd20f..d64abd99d9c 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3758,6 +3758,8 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->sculpt->brush=
newlibadr_us(fd, sce->id.lib, sce->toolsettings->sculpt->brush);
+ sce->toolsettings->skgen_template = newlibadr(fd, sce->id.lib, sce->toolsettings->skgen_template);
+
for(base= sce->base.first; base; base= next) {
next= base->next;
@@ -8092,28 +8094,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ima->flag |= IMA_DO_PREMUL;
}
}
-
- if (main->versionfile < 245 || main->subversionfile < 12)
- {
- /* initialize skeleton generation toolsettings */
- for(sce=main->scene.first; sce; sce = sce->id.next)
- {
- sce->toolsettings->skgen_resolution = 50;
- sce->toolsettings->skgen_threshold_internal = 0.01f;
- sce->toolsettings->skgen_threshold_external = 0.01f;
- sce->toolsettings->skgen_angle_limit = 45.0f;
- sce->toolsettings->skgen_length_ratio = 1.3f;
- sce->toolsettings->skgen_length_limit = 1.5f;
- sce->toolsettings->skgen_correlation_limit = 0.98f;
- sce->toolsettings->skgen_symmetry_limit = 0.1f;
- sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
- sce->toolsettings->skgen_postpro_passes = 1;
- sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_SUB_CORRELATION;
- sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
- sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
- sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
- }
- }
}
/* sanity check for skgen
@@ -8714,6 +8694,31 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->toolsettings->imapaint.seam_bleed = 2;
sce->toolsettings->imapaint.normal_angle = 80;
+
+ /* initialize skeleton generation toolsettings */
+ sce->toolsettings->skgen_resolution = 250;
+ sce->toolsettings->skgen_threshold_internal = 0.1f;
+ sce->toolsettings->skgen_threshold_external = 0.1f;
+ sce->toolsettings->skgen_angle_limit = 30.0f;
+ sce->toolsettings->skgen_length_ratio = 1.3f;
+ sce->toolsettings->skgen_length_limit = 1.5f;
+ sce->toolsettings->skgen_correlation_limit = 0.98f;
+ sce->toolsettings->skgen_symmetry_limit = 0.1f;
+ sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
+ sce->toolsettings->skgen_postpro_passes = 3;
+ sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_SUB_CORRELATION|SKGEN_HARMONIC;
+ sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
+ sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
+ sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
+
+
+ sce->toolsettings->skgen_retarget_angle_weight = 1.0f;
+ sce->toolsettings->skgen_retarget_length_weight = 1.0f;
+ sce->toolsettings->skgen_retarget_distance_weight = 1.0f;
+
+ /* Skeleton Sketching */
+ sce->toolsettings->bone_sketching = 0;
+ sce->toolsettings->skgen_retarget_roll = SK_RETARGET_ROLL_VIEW;
}
}
if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) {
@@ -9734,6 +9739,9 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
expand_animdata(fd, mainvar, sce->adt);
expand_keyingsets(fd, mainvar, &sce->keyingsets);
+ if(sce->set)
+ expand_doit(fd, mainvar, sce->set);
+
if(sce->nodetree)
expand_nodetree(fd, mainvar, sce->nodetree);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 2adce78c222..f898a363da7 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2152,7 +2152,7 @@ static void write_global(WriteData *wd, Main *mainvar)
fg.subversion= BLENDER_SUBVERSION;
fg.minversion= BLENDER_MINVERSION;
fg.minsubversion= BLENDER_MINSUBVERSION;
-
+ fg.pads= 0; /* prevent mem checkers from complaining */
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}