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authorDalai Felinto <dfelinto@gmail.com>2012-01-11 11:27:39 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-11 11:27:39 +0400
commit782f0b63829a2c257a6e2942c49882f7fe04c33c (patch)
treeb7d421c7d4560167b8f71b4fb2d2fd2ad2d59daf /source/blender/blenloader
parent0effb45d58b75d96f8bc1be74affc43e99fe2a92 (diff)
bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index bb5682f4ebd..1f45be6848d 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -12941,7 +12941,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* put compatibility code here until next subversion bump */
{
-
+ {
+ /* convert Camera Actuator values to defines */
+ Object *ob;
+ bActuator *act;
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ for(act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_CAMERA) {
+ bCameraActuator *ba= act->data;
+
+ if(ba->axis==(float) 'x') ba->axis=OB_POSX;
+ else if (ba->axis==(float)'y') ba->axis=OB_POSY;
+ /* don't do an if/else to avoid imediate subversion bump*/
+// ba->axis=((ba->axis == (float) 'x')?OB_POSX_X:OB_POSY);
+ }
+ }
+ }
+ }
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */