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authorCampbell Barton <ideasman42@gmail.com>2012-02-20 04:18:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-20 04:18:35 +0400
commit818e19713a089ffb500201bf3e1c3d8327c75fb9 (patch)
treee8f9ca03165d6fd7599bb6844a099cfe485ac7dc /source/blender/blenloader
parent40c59b1a3d8497dd77601971aac73d9db9cee187 (diff)
fix [#30266] B-Mesh: Issue with Weight Painting
thanks to Nicholas Bishop for finding the cause of the problem. don't tesselate on load, this means me->mface will be NULL by default. we may need to have this set if existing uses of this array are not resolved before release - so add a define USE_TESSFACE_DEFAULT, to change this easily. this is a rather indirect fix - need to take care here.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 981f9cedcfd..5d21b36710c 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3703,7 +3703,11 @@ static void lib_link_mesh(FileData *fd, Main *main)
* waiting until edit mode has been entered/exited, making it easier
* to recognize problems that would otherwise only show up after edits).
*/
+#ifdef USE_TESSFACE_DEFAULT
BKE_mesh_tessface_calc(me);
+#else
+ BKE_mesh_tessface_clear(me);
+#endif
me->id.flag -= LIB_NEEDLINK;
}