diff options
author | Ton Roosendaal <ton@blender.org> | 2013-03-22 15:14:04 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-03-22 15:14:04 +0400 |
commit | 5fb95d5567863dac395e346595a53b61dfb17746 (patch) | |
tree | eac768fe52753fa225c5005fb5b4cec2effd2cbb /source/blender/blenloader | |
parent | 70319509ba7bb8878114ee3047f1a92def7967d4 (diff) |
Bug fix #34726
Appending a group (which adds all object members to scene), didn't follow the
setting "In active layer".
One note: only the scene layers are copied over, not local view3d layers.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 177ed972e95..989b00313bf 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -10291,7 +10291,7 @@ static int object_in_any_scene(Main *mainvar, Object *ob) return 0; } -static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, const short idcode, const short is_link) +static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, const short idcode, const short is_link, const short active_lay) { Object *ob; Base *base; @@ -10335,6 +10335,9 @@ static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, const if (do_it) { base = MEM_callocN(sizeof(Base), "add_ext_base"); BLI_addtail(&sce->base, base); + + if (active_lay) ob->lay = sce->lay; + base->lay = ob->lay; base->object = ob; base->flag = ob->flag; @@ -10593,7 +10596,7 @@ static void library_append_end(const bContext *C, Main *mainl, FileData **fd, in /* don't instance anything when linking in scenes, assume the scene its self instances the data */ } else { - give_base_to_objects(mainvar, scene, curlib, idcode, is_link); + give_base_to_objects(mainvar, scene, curlib, idcode, is_link, flag & FILE_ACTIVELAY); if (flag & FILE_GROUP_INSTANCE) { give_base_to_groups(mainvar, scene); |