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authorTon Roosendaal <ton@blender.org>2005-03-19 15:17:06 +0300
committerTon Roosendaal <ton@blender.org>2005-03-19 15:17:06 +0300
commita2ed880c9ff659f7dd488076da3104beac728d4d (patch)
tree47a6edca99c0bdf9e8387862141f9d11554003cd /source/blender/blenloader
parenta96ed881dc04d0a2ce6ab742f7682042e466b0a7 (diff)
Transform widgets; Scale and Rotate versions
To use; press the (temporal) icon in header. Switching widget types is by pressing G, R or S once, if current widget type is different it switches, otherwise it goes to normal Transform(). Widgets need a bit test for picking accuracy, correct drawing etc. The rotate widget has a center button for 'trackball' rotate. That latter can also be used for hotkey-based rotate. In current code, all widgets remain in "Global" space, also in editmode. Also widget updates while using normal transform has to be done. 2 Bugfixes: - rotate in PoseMode had error for 2d 'around' center - transform in postemode could crash, due to typo (& or |)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 68bd3946e55..dcf7658ab97 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4625,6 +4625,7 @@ static void do_versions(Main *main)
if(main->versionfile <= 236) {
Scene *sce= main->scene.first;
Camera *cam= main->camera.first;
+ bScreen *sc;
while(sce) {
if(sce->r.postsat==0.0) sce->r.postsat= 1.0;
@@ -4637,6 +4638,19 @@ static void do_versions(Main *main)
}
cam= cam->id.next;
}
+ /* set manipulator type */
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D *)sl;
+ if(v3d->twtype==0) v3d->twtype= V3D_MANIPULATOR_TRANSLATE;
+ }
+ }
+ }
+ }
}
/* don't forget to set version number in blender.c! */