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authorTon Roosendaal <ton@blender.org>2004-11-17 20:15:36 +0300
committerTon Roosendaal <ton@blender.org>2004-11-17 20:15:36 +0300
commitcefd1b2729b68d07d4a76338bd3ae39740c52b80 (patch)
tree0a57779bb0dd0ba9a3f712d41d4c627f51dbd137 /source/blender/blenloader
parent32c95ccae440ac4b4996706743469e4101eac932 (diff)
Three bugfixes from tracker;
- Nurbs objects didnt render ray-transp. Was caused by 1) wrong normal calc and 2) quads with vertices on same locations. Solved it with nice code that checks illegal quads and turns them into triangles - Made 'physics engine' variable SUMO default - Typo in toolbox fix; cyclic isn't F but C
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 8d1c663d9c9..c67a0282bf1 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4555,9 +4555,15 @@ static void do_versions(Main *main)
}
if(main->versionfile <= 234) {
Scene *sce;
+ World *wo;
bScreen *sc;
int set_zbuf_sel=0;
+ // force sumo engine to be active
+ for (wo = main->world.first; wo; wo= wo->id.next) {
+ if(wo->physicsEngine==0) wo->physicsEngine = 2;
+ }
+
for (sce= main->scene.first; sce; sce= sce->id.next) {
if(sce->selectmode==0) {
sce->selectmode= SCE_SELECT_VERTEX;