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authorJeroen Bakker <j.bakker@atmind.nl>2018-07-05 15:38:14 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-07-05 17:46:06 +0300
commitf7ec70895c78900db8e7db88d3713ebb9aa62730 (patch)
tree40aed2e1ab618eb5fe829ce11d7033e2fc0e92a2 /source/blender/blenloader
parenta4328a4b70f80bbb1c2e8df3b95b793dc5f6fb06 (diff)
Overlay: enable/disable drawing of specific object types.
Added a option to the overlay popover that controls the visibility of non-renderable objects like lamps, cameras, speakers, armatures, curves empties and force fields. After discussion we went for a single option with more detailed check in the object_mode draw engine. Differential Revision: https://developer.blender.org/D3524
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 3bdd4db3b94..8194648f369 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1530,6 +1530,19 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
+ if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "int", "visible_object_types")) {
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ v3d->overlay.visible_object_types = V3D_OVERLAY_VISIBLE_OBJECT_TYPES_MASK;
+ }
+ }
+ }
+ }
+ }
+
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
if (scene->toolsettings->manipulator_flag == 0) {
scene->toolsettings->manipulator_flag = SCE_MANIP_TRANSLATE | SCE_MANIP_ROTATE | SCE_MANIP_SCALE;