diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-18 00:44:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-18 00:44:58 +0300 |
commit | d52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch) | |
tree | 08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/blenloader | |
parent | 1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff) | |
parent | 28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 52 | ||||
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 2 |
2 files changed, 31 insertions, 23 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index c2fd08bd20f..d64abd99d9c 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -3758,6 +3758,8 @@ static void lib_link_scene(FileData *fd, Main *main) sce->toolsettings->sculpt->brush= newlibadr_us(fd, sce->id.lib, sce->toolsettings->sculpt->brush); + sce->toolsettings->skgen_template = newlibadr(fd, sce->id.lib, sce->toolsettings->skgen_template); + for(base= sce->base.first; base; base= next) { next= base->next; @@ -8092,28 +8094,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main) ima->flag |= IMA_DO_PREMUL; } } - - if (main->versionfile < 245 || main->subversionfile < 12) - { - /* initialize skeleton generation toolsettings */ - for(sce=main->scene.first; sce; sce = sce->id.next) - { - sce->toolsettings->skgen_resolution = 50; - sce->toolsettings->skgen_threshold_internal = 0.01f; - sce->toolsettings->skgen_threshold_external = 0.01f; - sce->toolsettings->skgen_angle_limit = 45.0f; - sce->toolsettings->skgen_length_ratio = 1.3f; - sce->toolsettings->skgen_length_limit = 1.5f; - sce->toolsettings->skgen_correlation_limit = 0.98f; - sce->toolsettings->skgen_symmetry_limit = 0.1f; - sce->toolsettings->skgen_postpro = SKGEN_SMOOTH; - sce->toolsettings->skgen_postpro_passes = 1; - sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_SUB_CORRELATION; - sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION; - sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH; - sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE; - } - } } /* sanity check for skgen @@ -8714,6 +8694,31 @@ static void do_versions(FileData *fd, Library *lib, Main *main) for (sce= main->scene.first; sce; sce= sce->id.next) { sce->toolsettings->imapaint.seam_bleed = 2; sce->toolsettings->imapaint.normal_angle = 80; + + /* initialize skeleton generation toolsettings */ + sce->toolsettings->skgen_resolution = 250; + sce->toolsettings->skgen_threshold_internal = 0.1f; + sce->toolsettings->skgen_threshold_external = 0.1f; + sce->toolsettings->skgen_angle_limit = 30.0f; + sce->toolsettings->skgen_length_ratio = 1.3f; + sce->toolsettings->skgen_length_limit = 1.5f; + sce->toolsettings->skgen_correlation_limit = 0.98f; + sce->toolsettings->skgen_symmetry_limit = 0.1f; + sce->toolsettings->skgen_postpro = SKGEN_SMOOTH; + sce->toolsettings->skgen_postpro_passes = 3; + sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_SUB_CORRELATION|SKGEN_HARMONIC; + sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION; + sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH; + sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE; + + + sce->toolsettings->skgen_retarget_angle_weight = 1.0f; + sce->toolsettings->skgen_retarget_length_weight = 1.0f; + sce->toolsettings->skgen_retarget_distance_weight = 1.0f; + + /* Skeleton Sketching */ + sce->toolsettings->bone_sketching = 0; + sce->toolsettings->skgen_retarget_roll = SK_RETARGET_ROLL_VIEW; } } if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) { @@ -9734,6 +9739,9 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce) expand_animdata(fd, mainvar, sce->adt); expand_keyingsets(fd, mainvar, &sce->keyingsets); + if(sce->set) + expand_doit(fd, mainvar, sce->set); + if(sce->nodetree) expand_nodetree(fd, mainvar, sce->nodetree); diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 2adce78c222..f898a363da7 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -2152,7 +2152,7 @@ static void write_global(WriteData *wd, Main *mainvar) fg.subversion= BLENDER_SUBVERSION; fg.minversion= BLENDER_MINVERSION; fg.minsubversion= BLENDER_MINSUBVERSION; - + fg.pads= 0; /* prevent mem checkers from complaining */ writestruct(wd, GLOB, "FileGlobal", 1, &fg); } |