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authorJacques Lucke <mail@jlucke.com>2019-02-06 14:05:34 +0300
committerJacques Lucke <mail@jlucke.com>2019-02-06 14:05:34 +0300
commit45478158479d3aa695de9dfafc2fe433d1ae0f51 (patch)
tree0be810545b6b18d0aa73480c465d72647258cd61 /source/blender/blenloader
parent6202bc82b858d8f6876c6c20ec62dd0a16209087 (diff)
Cleanup: Remove deprecated ghosting code
Most of this code is deprecated for many years already and does not work at all in Blender 2.8. Reviewers: brecht, aligorith Differential Revision: https://developer.blender.org/D4271
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_250.c42
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c2
2 files changed, 6 insertions, 38 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 538a38ba0b4..08c1cefb0a0 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -1228,41 +1228,13 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
if (arm) { /* XXX - why does this fail in some cases? */
bAnimVizSettings *avs = &ob->pose->avs;
- /* ghosting settings ---------------- */
- /* ranges */
- avs->ghost_bc = avs->ghost_ac = arm->ghostep;
-
- avs->ghost_sf = arm->ghostsf;
- avs->ghost_ef = arm->ghostef;
- if ((avs->ghost_sf == avs->ghost_ef) && (avs->ghost_sf == 0)) {
- avs->ghost_sf = 1;
- avs->ghost_ef = 100;
- }
-
- /* type */
- if (arm->ghostep == 0)
- avs->ghost_type = GHOST_TYPE_NONE;
- else
- avs->ghost_type = arm->ghosttype + 1;
-
- /* stepsize */
- avs->ghost_step = arm->ghostsize;
- if (avs->ghost_step == 0)
- avs->ghost_step = 1;
-
/* path settings --------------------- */
/* ranges */
- avs->path_bc = arm->pathbc;
- avs->path_ac = arm->pathac;
- if ((avs->path_bc == avs->path_ac) && (avs->path_bc == 0))
- avs->path_bc = avs->path_ac = 10;
-
- avs->path_sf = arm->pathsf;
- avs->path_ef = arm->pathef;
- if ((avs->path_sf == avs->path_ef) && (avs->path_sf == 0)) {
- avs->path_sf = 1;
- avs->path_ef = 250;
- }
+ avs->path_bc = 10;
+ avs->path_ac = 10;
+
+ avs->path_sf = 1;
+ avs->path_ef = 250;
/* flags */
if (arm->pathflag & ARM_PATH_FNUMS)
@@ -1281,9 +1253,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
avs->path_type = MOTIONPATH_TYPE_ACFRA;
/* stepsize */
- avs->path_step = arm->pathsize;
- if (avs->path_step == 0)
- avs->path_step = 1;
+ avs->path_step = 1;
}
else
animviz_settings_init(&ob->pose->avs);
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 0a8e34d16fd..3bb6cbc401e 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1511,8 +1511,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
/* updating stepsize for ghost drawing */
for (arm = bmain->armature.first; arm; arm = arm->id.next) {
- if (arm->ghostsize == 0)
- arm->ghostsize = 1;
bone_version_239(&arm->bonebase);
if (arm->layer == 0)
arm->layer = 1;