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authorCampbell Barton <ideasman42@gmail.com>2019-02-13 03:00:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-13 03:00:07 +0300
commit9a8a5676da82d58fee893c8006ce5c9c2b5c94f3 (patch)
tree5a5ff8c0139a3732f78113982ca49c6b3b794026 /source/blender/blenloader
parent61e2e609a168cf12f107dbf9a24d94cca17d4c58 (diff)
Cleanup: style, duplicate includes
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 55a72e363e9..7d5494b1612 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -10409,8 +10409,7 @@ static void add_collections_to_scene(
* instantiate its objects in active scene's collection directly. See T61141.
* Note that we only check object directly into that collection, not recursively into its children.
*/
- for (CollectionObject *coll_ob = collection->gobject.first; coll_ob != NULL; coll_ob = coll_ob->next)
- {
+ for (CollectionObject *coll_ob = collection->gobject.first; coll_ob != NULL; coll_ob = coll_ob->next) {
Object *ob = coll_ob->ob;
if ((ob->id.tag & LIB_TAG_PRE_EXISTING) == 0 &&
(ob->id.lib == lib) &&