diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-23 01:49:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-23 01:52:14 +0300 |
commit | f2dc78f13fb7aa7af02828ec42d8ecf030d7b2a5 (patch) | |
tree | 2d0475ed17089fb87983a71c5c56baabf2f98724 /source/blender/blenloader | |
parent | 36c2162660524ec241b96d14befcc2422ff7ec5c (diff) |
App Template: match screen names to workspaces
Doing this makes versioning workspace screens simpler.
This was already done for the default startup file.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 52 |
1 files changed, 25 insertions, 27 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index a89b9a034f0..c5263708f43 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -144,6 +144,11 @@ static ID *rename_id_for_versioning(Main *bmain, * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { + /* For all builtin templates shipped with Blender. */ + const bool builtin_template = + (!app_template || + STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing")); + /* For all startup.blend files. */ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { @@ -191,31 +196,29 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } } - if (app_template == NULL) { + if (builtin_template) { /* Name all screens by their workspaces (avoids 'Default.###' names). */ - { - /* Default only has one window. */ - wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first; - for (WorkSpace *workspace = bmain->workspaces.first; workspace; - workspace = workspace->id.next) { - WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, - workspace); - bScreen *screen = layout->screen; - BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); - BLI_libblock_ensure_unique_name(bmain, screen->id.name); - } + /* Default only has one window. */ + wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first; + for (WorkSpace *workspace = bmain->workspaces.first; workspace; + workspace = workspace->id.next) { + WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, + workspace); + bScreen *screen = layout->screen; + BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); + BLI_libblock_ensure_unique_name(bmain, screen->id.name); } + } - { - /* 'UV Editing' should use UV mode. */ - bScreen *screen = BLI_findstring(&bmain->screens, "UV Editing", offsetof(ID, name) + 2); - for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { - for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { - if (sl->spacetype == SPACE_IMAGE) { - SpaceImage *sima = (SpaceImage *)sl; - if (sima->mode == SI_MODE_VIEW) { - sima->mode = SI_MODE_UV; - } + if (app_template == NULL) { + /* 'UV Editing' should use UV mode. */ + bScreen *screen = BLI_findstring(&bmain->screens, "UV Editing", offsetof(ID, name) + 2); + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { + if (sl->spacetype == SPACE_IMAGE) { + SpaceImage *sima = (SpaceImage *)sl; + if (sima->mode == SI_MODE_VIEW) { + sima->mode = SI_MODE_UV; } } } @@ -266,11 +269,6 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) } } - /* For all builtin templates shipped with Blender. */ - bool builtin_template = (!app_template || STREQ(app_template, "2D_Animation") || - STREQ(app_template, "Sculpting") || STREQ(app_template, "VFX") || - STREQ(app_template, "Video_Editing")); - if (builtin_template) { /* Clear all tools to use default options instead, ignore the tool saved in the file. */ for (WorkSpace *workspace = bmain->workspaces.first; workspace; |