diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-05-27 11:37:09 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-05-27 11:37:09 +0400 |
commit | 8872cba7e956a9d9a840e55e5323945497524795 (patch) | |
tree | 6aaf3e97a13cc5b6fccbb1e2ad3bed27a8e3d2d8 /source/blender/blenloader | |
parent | 0db16ff434b4fb4ac35dd8d4525ee85c738528d1 (diff) |
Logic Editor: removing usercount for existent datablocks
Using custom setfuncs to avoid increase/decrease of usercount.
That way nothing stops you from removing a material that is used by a
sensor, or a mesh, an action ... (this is how 2.49 works too)
* also some general code cleaning/fix (adding static casts, replacing libaddr_us by lib_addr for dome text (I had no idea how user count worked back then)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 4000669c30e..e4a3a128ef4 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -4213,8 +4213,7 @@ static void lib_link_scene(FileData *fd, Main *main) srl->light_override= newlibadr_us(fd, sce->id.lib, srl->light_override); } /*Game Settings: Dome Warp Text*/ -// sce->r.dometext= newlibadr_us(fd, sce->id.lib, sce->r.dometext); // XXX deprecated since 2.5 - sce->gm.dome.warptext= newlibadr_us(fd, sce->id.lib, sce->gm.dome.warptext); + sce->gm.dome.warptext= newlibadr(fd, sce->id.lib, sce->gm.dome.warptext); sce->id.flag -= LIB_NEEDLINK; } |