diff options
author | Ton Roosendaal <ton@blender.org> | 2008-11-12 22:03:50 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2008-11-12 22:03:50 +0300 |
commit | 8030cb03fd41673b7d687128782a0e21417baaea (patch) | |
tree | b2e25d9a91ecf3713c45a4263f88a934e973e593 /source/blender/blenloader | |
parent | 3fd3a13efc81ce3eafadd5ab31a154bbc25d6e58 (diff) |
Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!
I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node
A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual
On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
(as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
should not show. NodeTree should ignore other nodetrees to keep things sane
for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
superior antialising of checkers/bricks.
General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I
rather wait for a solid and very well thought out design proposal for this,
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 39 | ||||
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 8 |
2 files changed, 37 insertions, 10 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index acedf51e619..423d050c862 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -1524,6 +1524,7 @@ static void lib_verify_nodetree(Main *main, int open) { Scene *sce; Material *ma; + Tex *tx; bNodeTree *ntree; /* this crashes blender on undo/redo @@ -1548,6 +1549,11 @@ static void lib_verify_nodetree(Main *main, int open) if(sce->nodetree) ntreeVerifyTypes(sce->nodetree); } + /* and texture trees */ + for(tx= main->tex.first; tx; tx= tx->id.next) { + if(tx->nodetree) + ntreeVerifyTypes(tx->nodetree); + } } @@ -1584,6 +1590,9 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) else if(ELEM3(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) ((ImageUser *)node->storage)->ok= 1; } + else if( ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) { + direct_link_curvemapping(fd, node->storage); + } } link_list(fd, &node->inputs); link_list(fd, &node->outputs); @@ -2490,6 +2499,9 @@ static void lib_link_texture(FileData *fd, Main *main) tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo); if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object); + if(tex->nodetree) + lib_link_ntree(fd, &tex->id, tex->nodetree); + tex->id.flag -= LIB_NEEDLINK; } tex= tex->id.next; @@ -2515,6 +2527,11 @@ static void direct_link_texture(FileData *fd, Tex *tex) memset(tex->env->cube, 0, 6*sizeof(void *)); tex->env->ok= 0; } + + tex->nodetree= newdataadr(fd, tex->nodetree); + if(tex->nodetree) + direct_link_nodetree(fd, tex->nodetree); + tex->preview = direct_link_preview_image(fd, tex->preview); tex->iuser.ok= 1; @@ -8306,11 +8323,23 @@ static void expand_key(FileData *fd, Main *mainvar, Key *key) expand_doit(fd, mainvar, key->ipo); } +static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree) +{ + bNode *node; + + for(node= ntree->nodes.first; node; node= node->next) + if(node->id && node->type!=CMP_NODE_R_LAYERS) + expand_doit(fd, mainvar, node->id); + +} static void expand_texture(FileData *fd, Main *mainvar, Tex *tex) { expand_doit(fd, mainvar, tex->ima); expand_doit(fd, mainvar, tex->ipo); + + if(tex->nodetree) + expand_nodetree(fd, mainvar, tex->nodetree); } static void expand_brush(FileData *fd, Main *mainvar, Brush *brush) @@ -8323,16 +8352,6 @@ static void expand_brush(FileData *fd, Main *mainvar, Brush *brush) expand_doit(fd, mainvar, brush->clone.image); } -static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree) -{ - bNode *node; - - for(node= ntree->nodes.first; node; node= node->next) - if(node->id && node->type!=CMP_NODE_R_LAYERS) - expand_doit(fd, mainvar, node->id); - -} - static void expand_material(FileData *fd, Main *mainvar, Material *ma) { int a; diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index e9d9fae0936..e06e7eb2d85 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -470,6 +470,8 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree) write_curvemapping(wd, node->storage); else if(ntree->type==NTREE_COMPOSIT && (node->type==CMP_NODE_TIME || node->type==CMP_NODE_CURVE_VEC || node->type==CMP_NODE_CURVE_RGB)) write_curvemapping(wd, node->storage); + else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) + write_curvemapping(wd, node->storage); else writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage); } @@ -1334,6 +1336,12 @@ static void write_textures(WriteData *wd, ListBase *idbase) if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba); if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env); + /* nodetree is integral part of texture, no libdata */ + if(tex->nodetree) { + writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree); + write_nodetree(wd, tex->nodetree); + } + write_previews(wd, tex->preview); } tex= tex->id.next; |