diff options
author | Erik <ecke101@gmail.com> | 2021-11-17 03:42:42 +0300 |
---|---|---|
committer | Erik <ecke101@gmail.com> | 2021-11-18 23:24:55 +0300 |
commit | 3f288e94140c3520dc88959bcae6af675f299318 (patch) | |
tree | e1453ee92fa236e37fe22a1e24e2d027ad9cdd38 /source/blender/blenloader | |
parent | b2d37c35d068ee9a58f9d92936b286178feaf0fc (diff) |
Node Editor: Change minimum zoom
Now with Geometry Nodes in Blender,
trees can become much bigger than before.
This changes the minimum zoom value in the node editor.
Differential Revision: https://developer.blender.org/D13254
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_300.c | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c index e0e59600704..b8004f60c59 100644 --- a/source/blender/blenloader/intern/versioning_300.c +++ b/source/blender/blenloader/intern/versioning_300.c @@ -2194,5 +2194,24 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain) } } } + + /* Change minimum zoom to 0.05f in the node editor. */ + LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) { + LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { + LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) { + if (sl->spacetype == SPACE_NODE) { + ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : + &sl->regionbase; + LISTBASE_FOREACH (ARegion *, region, regionbase) { + if (region->regiontype == RGN_TYPE_WINDOW) { + if (region->v2d.minzoom > 0.05f) { + region->v2d.minzoom = 0.05f; + } + } + } + } + } + } + } } } |