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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-10 16:53:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-10 16:55:14 +0300 |
commit | 405a5d3bd7ada5dd5af605b59ba07c7144f144a2 (patch) | |
tree | 289455cb6f5c0262edad3159b7df53e57554a017 /source/blender/blenloader | |
parent | 48a99fab2b425a30cfc8a44b64ab3a440e08f518 (diff) |
GPUBatch: Do not unbind shader after drawing.
This allows subsequent redraw to work just like before.
However a better safeguard system against setting the uniforms in the
wrong shader would be nice to have.
Diffstat (limited to 'source/blender/blenloader')
0 files changed, 0 insertions, 0 deletions