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authorTon Roosendaal <ton@blender.org>2004-04-03 17:59:27 +0400
committerTon Roosendaal <ton@blender.org>2004-04-03 17:59:27 +0400
commit0ae03d16260d199c46fb5b3812ba43f91259dc63 (patch)
tree0e6ebcf11709c76e21d32d67bf62a1320c2a3a1f /source/blender/blenloader
parent164463e2008a50f98f50baef2f60a0b5b4cff0b1 (diff)
Eesho's patch for new noise textures!
Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs!
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index ddfaed5ae08..4797e85d2f4 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4117,6 +4117,30 @@ static void do_versions(Main *main)
sc= sc->id.next;
}
}
+ if(main->versionfile <= 232) {
+ Tex *tex= main->tex.first;
+
+ while(tex) {
+ /* copied from kernel texture.c */
+
+ /* musgrave */
+ tex->mg_H = 1.0;
+ tex->mg_lacunarity = 2.0;
+ tex->mg_octaves = 2.0;
+ tex->mg_offset = 1.0;
+ tex->mg_gain = 1.0;
+ tex->ns_outscale = 1.0;
+ /* distnoise */
+ tex->dist_amount = 1.0;
+ /* voronoi */
+ tex->vn_w1 = 1.0;
+ tex->vn_mexp = 2.5;
+
+ tex= tex->id.next;
+ }
+ }
+
+
/* don't forget to set version number in blender.c! */
}