diff options
author | Ton Roosendaal <ton@blender.org> | 2004-04-03 17:59:27 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-04-03 17:59:27 +0400 |
commit | 0ae03d16260d199c46fb5b3812ba43f91259dc63 (patch) | |
tree | 0e6ebcf11709c76e21d32d67bf62a1320c2a3a1f /source/blender/blenloader | |
parent | 164463e2008a50f98f50baef2f60a0b5b4cff0b1 (diff) |
Eesho's patch for new noise textures!
Basically this provides three new things:
1. Choice of a list of noise-base functions, which can be used by the
current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)
All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.
A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.
I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables
I hope the Python team will check on the Noise.c API. And include in docs!
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index ddfaed5ae08..4797e85d2f4 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -4117,6 +4117,30 @@ static void do_versions(Main *main) sc= sc->id.next; } } + if(main->versionfile <= 232) { + Tex *tex= main->tex.first; + + while(tex) { + /* copied from kernel texture.c */ + + /* musgrave */ + tex->mg_H = 1.0; + tex->mg_lacunarity = 2.0; + tex->mg_octaves = 2.0; + tex->mg_offset = 1.0; + tex->mg_gain = 1.0; + tex->ns_outscale = 1.0; + /* distnoise */ + tex->dist_amount = 1.0; + /* voronoi */ + tex->vn_w1 = 1.0; + tex->vn_mexp = 2.5; + + tex= tex->id.next; + } + } + + /* don't forget to set version number in blender.c! */ } |