diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-02 21:50:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-03 01:54:01 +0300 |
commit | 0d52f8daea3b6603db83f41aa97fb137b4c97bcc (patch) | |
tree | e67899497e222d332e7fd96eea8dccfb1496ac32 /source/blender/blenloader | |
parent | 4bd2de2030f5c655256c9108eef53b536768d9be (diff) |
Eevee: Polishing of Exponential Shadow mapping
Added exponent parameter to tweak light bleeding.
Added depth bias to the shadow test.
Added better blurring using 32 samples.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index fa03725fa6f..8ff156d381c 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -31,6 +31,7 @@ #include "DNA_object_types.h" #include "DNA_camera_types.h" #include "DNA_gpu_types.h" +#include "DNA_lamp_types.h" #include "DNA_layer_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" @@ -351,6 +352,12 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) } if (!MAIN_VERSION_ATLEAST(main, 280, 1)) { + if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) { + for (Lamp *la = main->lamp.first; la; la = la->id.next) { + la->bleedexp = 120.0f; + } + } + if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) { for (Camera *ca = main->camera.first; ca; ca = ca->id.next) { ca->gpu_dof.ratio = 1.0f; |