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author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 20:01:57 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | 8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch) | |
tree | 024497bcfb48a42b969471fcb96119f2dcc0e442 /source/blender/blenloader | |
parent | 0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff) |
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.
Honestly it will be easier to purge the entire Blender Internal code away instead
of taking things from it bit by bit.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 32aa908fe86..fa48abaf61e 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -346,6 +346,14 @@ void do_versions_after_linking_280(Main *main) true); } + if ((srl->lay & (1 << layer)) == 0) { + BKE_override_layer_collection_boolean_add( + layer_collection_parent, + ID_OB, + "cycles_visibility.camera", + false); + } + LayerCollection *layer_collection_child; layer_collection_child = layer_collection_parent->layer_collections.first; |