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authorClément Foucault <foucault.clem@gmail.com>2018-11-15 16:44:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-15 20:16:30 +0300
commit516e000aa9762c6b19c64ce46e5dd458cd04a1fb (patch)
treedaef7a7f7e8211e212aa24bc9a8a8322d7eef25f /source/blender/blenloader
parentd082b18d877f2da661ee2a48fdf3c69d67406e86 (diff)
Eevee: Add Light Threshold value
This is an important change. Starting from now, all lights have a finite influence radius (similar to the old sphere option for BI). In order to avoid costly setup time, this distance is first computed automatically based on a light threshold. The distance is computed at the light origin and using the inverse square falloff. The setting can be found inside the render settings panel > shadow tab. This light threshold does not take the light shape into account an may not suit every case. That's why we provide a per lamp override where you can just set the cutt off distance (Light Properties Panel > Light > Custom Distance). The influence distance is also used as shadow far clip distance. This influence distance does not concerns sun lights that still have a far clip distance. --- This change is important because it makes it possible to cull lights an improve performance drastically in the future.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 9521c05f7f0..1871aea86a4 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -2265,6 +2265,18 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
+ if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "light_threshold")) {
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ scene->eevee.light_threshold = 0.01f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "att_dist")) {
+ for (Lamp *la = bmain->lamp.first; la; la = la->id.next) {
+ la->att_dist = la->clipend;
+ }
+ }
+
if (!DNA_struct_elem_find(fd->filesdna, "Brush", "char", "weightpaint_tool")) {
/* Magic defines from old files (2.7x) */