diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2012-05-30 00:30:33 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2012-05-30 00:30:33 +0400 |
commit | 58bc424b3c46ee3ee6644ff578671670c2a1c8ec (patch) | |
tree | 147b691cecd0286e750fd73f0c6a2edad8ab9b90 /source/blender/blenloader | |
parent | 1d4ab9daf0ef38066469fb86bed0fc24b2e1bbda (diff) |
BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
========================
The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s)
under which a rigid body will go to sleep (stop moving) if it stays below the limits for a
time equal or longer than the deactivation time (sleeping is disabled is deactivation time is
set to 0).
These settings help reducing the processing spent on Physics during the game.
Previously they were only accessible from python but not working because of a bug.
Now the python functions are working and the settings are available in the Physics panel
of the World settings when using the Blender Game render engine.
Python API:
import PhysicsConstraints
PhysicsConstraints.setDeactivationLinearTreshold(float)
PhysicsConstraints.setDeactivationAngularTreshold(float)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index a0513cf55b1..081264d62df 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7230,9 +7230,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main) if (main->versionfile < 263) { /* set fluidsim rate. the version patch for this in 2.62 was wrong, so - * try to correct it, if rate is 0.0 that's likely not intentional */ + try to correct it, if rate is 0.0 that's likely not intentional */ Object *ob; - + for (ob = main->object.first; ob; ob = ob->id.next) { ModifierData *md; for (md = ob->modifiers.first; md; md = md->next) { @@ -7502,6 +7502,19 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 8)) + { + /* set new deactivation values for game settings */ + Scene *sce; + + for (sce = main->scene.first; sce; sce = sce->id.next) { + /* Game Settings */ + sce->gm.lineardeactthreshold = 0.8f; + sce->gm.angulardeactthreshold = 1.0f; + sce->gm.deactivationtime = 2.0f; + } + } + /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */ { |