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authorTon Roosendaal <ton@blender.org>2004-12-01 15:39:14 +0300
committerTon Roosendaal <ton@blender.org>2004-12-01 15:39:14 +0300
commitd7c8ff725afa8748b2443e18ff2aba359afe022f (patch)
tree7f604506c391d3989ab21ec8306c7848c8776e8e /source/blender/blenloader
parent10e64fe4b4ad42209d6a01155b0d3ad2d6e5dda3 (diff)
Bug #1909
When choosing "render engine" in Scene Buttons, the newly added or removed Panels didn't invoke a re-alignment event yet. Also added code that inserts new panels as good as possible on their previous locations. This works reliable for 1 new panel, not for more, this because a Panel only stores its old location, not the locations of all Panels in a given configuration. Consider that minor issue...
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 97e7828a91c..18c70b0586b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2885,6 +2885,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
for(pa= sa->panels.first; pa; pa=pa->next) {
pa->paneltab= newdataadr(fd, pa->paneltab);
pa->active= 0;
+ pa->sortcounter= 0;
}
for (sl= sa->spacedata.first; sl; sl= sl->next) {