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authorPhilipp Oeser <info@graphics-engineer.com>2022-06-28 08:51:19 +0300
committerCampbell Barton <campbell@blender.org>2022-06-28 08:54:02 +0300
commit33fc230ba2e93242f6862a8934a96c3f6619bcb8 (patch)
treede53f27d04485cd6e25b9341298c2a59526b7172 /source/blender/blenloader
parente6d50cdd431fd56bc76699aeaab7ea840db1eb2d (diff)
Fix T98799: camera unselectable in camera view below a certain scale
The camera frame (used for selection) was drawn outside the near clipping plane in those cases. This has been an issue before as seen in the following commits: - rB6e7e6832e87 - rB33d322873e6 - rB4f9451c0442 Remaining issue was that the code which ensure the frame isn't behind the near clipping plane was not taking into account the camera could be scaled (in Z). A caller of `BKE_camera_view_frame_ex` (namely `OVERLAY_camera_cache_populate`) applies scale (also on the depth) which does not play well with the way `BKE_camera_view_frame_ex` did it. Now take Z scale into account. Ref D15178
Diffstat (limited to 'source/blender/blenloader')
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