diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-28 17:29:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-28 18:15:50 +0300 |
commit | 6a4a984ff731070d0702821fe1e67dea40e593b9 (patch) | |
tree | 8f60e6728f1da4b4f906356e01fdb2ed71d1ab69 /source/blender/blenloader | |
parent | cd897c57f818a1159b7510e46f436183bffce9e0 (diff) |
Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).
The only feature it removes is the possibility to hide textures for certain
object in solid mode.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 89525cdde21..c9350917204 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -2825,5 +2825,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } } + + { + for (Object *ob = bmain->object.first; ob; ob = ob->id.next) { + /* texture mode disabled for now */ + if (ob->dt > OB_SOLID) + ob->dt = OB_SOLID; + } + } } } |