diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-16 16:01:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-16 21:08:09 +0300 |
commit | 7a693626d63a52acd12e80209b634711154a2f9d (patch) | |
tree | 96bc9529b14b369292d40425dc22e0a50800a1f4 /source/blender/blenloader | |
parent | 43593e846bbed183a54ee1dae1b76f3f8c4be9bf (diff) |
Smoke: Port display to Workbench + object mode
This does not fix the smokesim. It only port the drawing method.
The Object mode engine is in charge of rendering the velocity debugging.
Things left to do:
- Flame rendering.
- Color Ramp coloring of volume data.
- View facing slicing (for now it's only doing sampling starting from the
volume bounds which gives a squarish look)
- Add option to enable dithering (currently on by default.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 6b356ac2e96..f7d585e6fd7 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -5100,6 +5100,9 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb) smd->domain->tex = NULL; smd->domain->tex_shadow = NULL; smd->domain->tex_flame = NULL; + smd->domain->tex_velocity_x = NULL; + smd->domain->tex_velocity_y = NULL; + smd->domain->tex_velocity_z = NULL; smd->domain->tex_wt = NULL; smd->domain->coba = newdataadr(fd, smd->domain->coba); |