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authorJanne Karhu <jhkarh@gmail.com>2009-06-27 19:28:58 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-27 19:28:58 +0400
commit912c2f440b447aa8cae9f3e3a86acf51cd495e3d (patch)
tree57b5274640b0c0854f83ff0e3e4ba43902a69ddc /source/blender/blenloader
parent9becf3c310b1051d1e9dc7170cb02d73bc4d6e08 (diff)
Pointcache refresh part 2
* Based on what happens during simulation the cache is marked (also in cache panel, this could possibly be extended to 3d view as well) as: - exact (not marked) - outdated (simulation is not done completely with current settings) - non-exact (frames were skipped during simulation) * The parameter "cache step" effects the number of frames between saved cache frames. - This can save a lot of memory (or disk space) if absolutely frame accurate simulation is not required. - Speeds up the "quick caching" very much. - Frames between cached frames are interpolated from the cached frames. - Current default value of 10 frames works nicely with up/down-arrows (skip 10 frames forwards/backwards on timeline), but can be changed if wanted. * The caching can work in normal or "quick" mode: [Normal cache] - Basic: Calculate what even happens (settings change, big frame steps etc.) and cache results, if possible try to use "cache step" when saving cache frames. - Becomes non-exact: After larger than 1 frame steps. - Becomes outdated: After any change effecting the simulation other than frame steps. - Pros/cons: Freedom of doing anything and playing with particles, but exact results have to calculated from the beginning. [Quick cache] - Basic: Calculate simulation up to current frame automatically on changes with cache step sized jumps in simulation. With multiple "quick cached" simulations the smallest cache step is used. - Becomes non-exact: Always from frame 1 (unless cache step = 1). - Becomes outdated: Never. - Pros/cons: Not very accurate, but super fast! - Todo: Transform of any animated (non-autokeyed) object is locked! Probably needs some tinkering with anim sys overrides. * The simulation can be run forwards or backwards even if it's cache is outdated or non-exact, the following rules apply in these situations: - step forwards (to unknown) -> simulate from last exact frame, store result - step backwards (to known) -> result is interpolated from existing frames, store result, clear cache forwards if current frame is after last exact frame * "Calculate to current frame" runs the simulation from start to current frame with a frame steps of 1. - Baking does the same, but runs the simulation all the way to the end of simulation. - Rendering does this automatically if the simulation is outdated of non-exact, so all rendered simulations will always be updated and exact. * Every cache panel also holds buttons to "Bake all dynamics", "Free all dynamics" and "Update all dynamics to current frame". * Cloth simulation supports the new cache too.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c13
-rw-r--r--source/blender/blenloader/intern/writefile.c5
2 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 7921740cbe8..441e8aff2d6 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9013,6 +9013,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Tex *tx;
ParticleSettings *part;
Object *ob;
+ PTCacheID *pid;
+ ListBase pidlist;
for(screen= main->screen.first; screen; screen= screen->id.next) {
do_versions_windowmanager_2_50(screen);
@@ -9073,14 +9075,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
/* set old pointcaches to have disk cache flag */
for(ob = main->object.first; ob; ob= ob->id.next) {
- ParticleSystem *psys = ob->particlesystem.first;
- for(; psys; psys=psys->next) {
- if(psys->pointcache)
- psys->pointcache->flag |= PTCACHE_DISK_CACHE;
- }
+ BKE_ptcache_ids_from_object(&pidlist, ob);
+
+ for(pid=pidlist.first; pid; pid=pid->next)
+ pid->cache->flag |= PTCACHE_DISK_CACHE;
- /* TODO: softbody & cloth caches */
+ BLI_freelistN(&pidlist);
}
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index ef1e7d70a1e..c433232d084 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -552,6 +552,7 @@ static void write_userdef(WriteData *wd)
/* TODO: replace *cache with *cachelist once it's coded */
#define PTCACHE_WRITE_PSYS 0
+#define PTCACHE_WRITE_CLOTH 1
static void write_pointcaches(WriteData *wd, PointCache *cache, int type)
{
writestruct(wd, DATA, "PointCache", 1, cache);
@@ -563,6 +564,8 @@ static void write_pointcaches(WriteData *wd, PointCache *cache, int type)
writestruct(wd, DATA, "PTCacheMem", 1, pm);
if(type==PTCACHE_WRITE_PSYS)
writestruct(wd, DATA, "ParticleKey", pm->totpoint, pm->data);
+ else if(type==PTCACHE_WRITE_CLOTH)
+ writedata(wd, DATA, 9 * sizeof(float) * pm->totpoint, pm->data);
}
}
}
@@ -1025,7 +1028,7 @@ static void write_modifiers(WriteData *wd, ListBase *modbase, int write_undo)
writestruct(wd, DATA, "ClothSimSettings", 1, clmd->sim_parms);
writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms);
- writestruct(wd, DATA, "PointCache", 1, clmd->point_cache);
+ write_pointcaches(wd, clmd->point_cache, PTCACHE_WRITE_CLOTH);
}
else if(md->type==eModifierType_Fluidsim) {
FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;