diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-02 02:25:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-02 02:25:49 +0400 |
commit | 421f44278cebff49a1485251f92a4277934c4e4c (patch) | |
tree | cdc18b03a3d2c3f17c892f0c4e1e894e91a9610a /source/blender/blenloader | |
parent | cda566d6464cac92a766df0b065d43d8240e23f2 (diff) |
2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.
Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove
UI
* Some updates and cleanups in list template code.
Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 1dd206e6cce..c89f515f319 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -9011,12 +9011,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main) */ //do_versions_ipos_to_animato(main); - /* struct audio data moved to renderdata */ + /* toolsettings */ for(scene= main->scene.first; scene; scene= scene->id.next) { scene->r.audio = scene->audio; - if(!scene->toolsettings->uv_selectmode) + if(!scene->toolsettings->uv_selectmode) { scene->toolsettings->uv_selectmode= UV_SELECT_VERTEX; + scene->toolsettings->vgroup_weight= 1.0f; + } } /* shader, composit and texture node trees have id.name empty, put something in |