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authorJanne Karhu <jhkarh@gmail.com>2009-06-21 14:16:52 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-21 14:16:52 +0400
commit6b15024f4a7b999331694d8a9135d47e4b783a34 (patch)
tree0b5a5c3b02778a7ca9df7628e742f98704505bb7 /source/blender/blenloader
parent64274de2fe8ef3b9a98a5cb3bd7d691fa1cee600 (diff)
Pointcache refresh part 1:
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave! * "Cache to current frame" button calculates the exact result of particles at current frame. * Current state of cache can be protected by making it a bake. * Cache is now in memory by default, disk cache is an option. * Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles. * Info on cached frames and memory usage given in ui. * Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided) * "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code. Todo: * Make softbody & cloth use the new cache things. Other changes: * Some cleanup of particle buttons.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c24
-rw-r--r--source/blender/blenloader/intern/writefile.c20
2 files changed, 41 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a4856944d8a..77e256f1435 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2878,6 +2878,16 @@ static void direct_link_material(FileData *fd, Material *ma)
static void direct_link_pointcache(FileData *fd, PointCache *cache)
{
+ if((cache->flag & PTCACHE_DISK_CACHE)==0) {
+ PTCacheMem *pm;
+
+ link_list(fd, &cache->mem_cache);
+
+ pm = cache->mem_cache.first;
+
+ for(; pm; pm=pm->next)
+ pm->data = newdataadr(fd, pm->data);
+ }
cache->flag &= ~(PTCACHE_SIMULATION_VALID|PTCACHE_BAKE_EDIT_ACTIVE);
cache->simframe= 0;
}
@@ -8996,6 +9006,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce;
Tex *tx;
ParticleSettings *part;
+ Object *ob;
for(screen= main->screen.first; screen; screen= screen->id.next) {
do_versions_windowmanager_2_50(screen);
@@ -9038,7 +9049,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
me->drawflag= ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES;
}
- /* particle settings conversion */
+ /* particle draw and render types */
for(part= main->particle.first; part; part= part->id.next) {
if(part->draw_as) {
if(part->draw_as == PART_DRAW_DOT) {
@@ -9054,6 +9065,17 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+ /* set old pointcaches to have disk cache flag */
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for(; psys; psys=psys->next) {
+ if(psys->pointcache)
+ psys->pointcache->flag |= PTCACHE_DISK_CACHE;
+ }
+
+ /* TODO: softbody & cloth caches */
+ }
}
/* TODO: should be moved into one of the version blocks once this branch moves to trunk and we can
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index f8112406e80..9ef062bd7b6 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -549,6 +549,22 @@ static void write_userdef(WriteData *wd)
}
}
+/* TODO: replace *cache with *cachelist once it's coded */
+#define PTCACHE_WRITE_PSYS 0
+static void write_pointcaches(WriteData *wd, PointCache *cache, int type)
+{
+ writestruct(wd, DATA, "PointCache", 1, cache);
+
+ if((cache->flag & PTCACHE_DISK_CACHE)==0) {
+ PTCacheMem *pm = cache->mem_cache.first;
+
+ for(; pm; pm=pm->next) {
+ writestruct(wd, DATA, "PTCacheMem", 1, pm);
+ if(type==PTCACHE_WRITE_PSYS)
+ writestruct(wd, DATA, "ParticleKey", pm->totpoint, pm->data);
+ }
+ }
+}
static void write_particlesettings(WriteData *wd, ListBase *idbase)
{
ParticleSettings *part;
@@ -585,8 +601,8 @@ static void write_particlesystems(WriteData *wd, ListBase *particles)
}
if(psys->child) writestruct(wd, DATA, "ChildParticle", psys->totchild ,psys->child);
writestruct(wd, DATA, "SoftBody", 1, psys->soft);
- if(psys->soft) writestruct(wd, DATA, "PointCache", 1, psys->soft->pointcache);
- writestruct(wd, DATA, "PointCache", 1, psys->pointcache);
+ if(psys->soft) write_pointcaches(wd, psys->soft->pointcache, PTCACHE_WRITE_PSYS);
+ write_pointcaches(wd, psys->pointcache, PTCACHE_WRITE_PSYS);
}
}