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authorJoshua Leung <aligorith@gmail.com>2009-07-02 07:32:57 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-02 07:32:57 +0400
commitb1a106dd49a8653977cdfd722b1d30abf827fa28 (patch)
tree8e222aadcd1b2bfd92a8ceb42f0cbd0333466b93 /source/blender/blenloader
parent78939898c735d6f2048e9fc2aa64a3188ff5732f (diff)
NLA SoC: Merge from 2.5
21210 to 21300 Note to self: the next merge will be messy again, since 2 commits occurred this one was complete
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c21
1 files changed, 4 insertions, 17 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6df907fe132..0c1ba32c543 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5658,21 +5658,6 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
/* temporarily hide it */
ar->flag = RGN_FLAG_HIDDEN;
break;
-
- case SPACE_FILE:
- /* channel (bookmarks/directories) region */
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
- BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_CHANNELS;
- ar->alignment= RGN_ALIGN_LEFT;
- ar->v2d.scroll= V2D_SCROLL_RIGHT;
- /* button UI region */
- ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
- BLI_addtail(lb, ar);
- ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_TOP;
- break;
-
#if 0
case SPACE_BUTS:
/* context UI region */
@@ -9089,12 +9074,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
*/
//do_versions_ipos_to_animato(main);
- /* struct audio data moved to renderdata */
+ /* toolsettings */
for(scene= main->scene.first; scene; scene= scene->id.next) {
scene->r.audio = scene->audio;
- if(!scene->toolsettings->uv_selectmode)
+ if(!scene->toolsettings->uv_selectmode) {
scene->toolsettings->uv_selectmode= UV_SELECT_VERTEX;
+ scene->toolsettings->vgroup_weight= 1.0f;
+ }
}
/* shader, composit and texture node trees have id.name empty, put something in