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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-26 01:31:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-26 01:31:17 +0400
commiteb80ce4d7f24778e1edcc3c88a9b071dd2e25b4c (patch)
tree34a3ce693e362b69d5c01e8404b310ba4eca1304 /source/blender/blenloader
parent1b142434055e2b56b23991f0c9d695b6d4f33390 (diff)
2.5: Materials
* Diffuse/specular ramps works again. * Wire is now a material type next to Surface and Halo. * Removed Volume material type option until it is actually there. * Some button layout tweaks.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 7551d902ad8..9d427778810 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9281,6 +9281,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
for(ma = main->mat.first; ma; ma = ma->id.next) {
+ if(ma->mode & MA_WIRE) {
+ ma->material_type= MA_TYPE_WIRE;
+ ma->mode &= ~MA_WIRE;
+ }
if(ma->mode & MA_HALO) {
ma->material_type= MA_TYPE_HALO;
ma->mode &= ~MA_HALO;