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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-07 17:36:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-07 17:36:12 +0400
commiteecf7722b635545f0f5c51b74a15418e3cc9f47e (patch)
tree9d74c4603411f4aa6d527d229d2ea05220f81aec /source/blender/blenloader
parent0a9dea9d7d2db373b47395d4b5d564e559da5229 (diff)
UI Buttons:
* Context now allows pinning a datablock, independent of selection. * Initial ID browse buttons for most buttons tabs. * Browsing from world to texture now displays world textures again, but is a bit of a hack, not sure there is a right way to do this. * There's a button to switch between active materials and textures now, only temporary though. * There's some code to put context part in own region, disabled still because it doesn't work that well yet.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c459d766937..ef2f60c1803 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5528,6 +5528,16 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
ar->regiontype= RGN_TYPE_UI;
ar->alignment= RGN_ALIGN_TOP;
break;
+
+#if 0
+ case SPACE_BUTS:
+ /* context UI region */
+ ar= MEM_callocN(sizeof(ARegion), "area region from do_versions");
+ BLI_addtail(lb, ar);
+ ar->regiontype= RGN_TYPE_CHANNELS;
+ ar->alignment= RGN_ALIGN_TOP;
+ break;
+#endif
}
}