diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-12-12 14:41:05 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-12-12 14:41:05 +0300 |
commit | 05e5e00bc9fb5d0fd8f49d2315d4061cacdb83ab (patch) | |
tree | 66df54337755c48af52d1a47219c323c75d0c303 /source/blender/blenloader | |
parent | e02c15151f8de42426c04655e1a9ce1247be458a (diff) |
View2D: Cosmetic tweaks for scrollers
Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade).
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 5ac8cabf85c..e7a3ad21da8 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -5115,7 +5115,7 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb) ar->v2d.keepofs |= V2D_LOCKOFS_Y; } break; - //case SPACE_XXX: // FIXME... add other ones + //case SPACE_XXX: // FIXME... add other ones // memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D)); // break; } |