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authorJoshua Leung <aligorith@gmail.com>2008-12-12 14:41:05 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-12 14:41:05 +0300
commit05e5e00bc9fb5d0fd8f49d2315d4061cacdb83ab (patch)
tree66df54337755c48af52d1a47219c323c75d0c303 /source/blender/blenloader
parente02c15151f8de42426c04655e1a9ce1247be458a (diff)
View2D: Cosmetic tweaks for scrollers
Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade).
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 5ac8cabf85c..e7a3ad21da8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5115,7 +5115,7 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
ar->v2d.keepofs |= V2D_LOCKOFS_Y;
}
break;
- //case SPACE_XXX: // FIXME... add other ones
+ //case SPACE_XXX: // FIXME... add other ones
// memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
// break;
}