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authorCampbell Barton <ideasman42@gmail.com>2012-10-04 17:26:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-04 17:26:15 +0400
commitd8144ef0f57bfba6973b7de34fe8238ab88707cc (patch)
tree8bdf379732db4e6b4bb1675f15b4aec8c18426a3 /source/blender/blenloader
parentbdb95acac8757978630a67a187b9ad02d455fb56 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/blenloader/intern/writefile.c80
2 files changed, 41 insertions, 41 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 9fe1d6ca00f..9aa7da3ca6e 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -206,7 +206,7 @@
* - join all Mains
* - link all LibBlocks and indirect pointers to libblocks
* - initialize FileGlobal and copy pointers to Global
-*/
+ */
/* also occurs in library.c */
/* GS reads the memory pointed at in a specific ordering. There are,
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index b8d63b3c5d5..536376ac577 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -30,46 +30,46 @@
/*
-FILEFORMAT: IFF-style structure (but not IFF compatible!)
-
-start file:
- BLENDER_V100 12 bytes (versie 1.00)
- V = big endian, v = little endian
- _ = 4 byte pointer, - = 8 byte pointer
-
-datablocks: also see struct BHead
- <bh.code> 4 chars
- <bh.len> int, len data after BHead
- <bh.old> void, old pointer
- <bh.SDNAnr> int
- <bh.nr> int, in case of array: amount of structs
- data
- ...
- ...
-
-Almost all data in Blender are structures. Each struct saved
-gets a BHead header. With BHead the struct can be linked again
-and compared with StructDNA .
-
-WRITE
-
-Preferred writing order: (not really a must, but why would you do it random?)
-Any case: direct data is ALWAYS after the lib block
-
-(Local file data)
-- for each LibBlock
- - write LibBlock
- - write associated direct data
-(External file data)
-- per library
- - write library block
- - per LibBlock
- - write the ID of LibBlock
-- write TEST (128x128, blend file preview, optional)
-- write FileGlobal (some global vars)
-- write SDNA
-- write USER if filename is ~/X.XX/config/startup.blend
-*/
+ * FILEFORMAT: IFF-style structure (but not IFF compatible!)
+ *
+ * start file:
+ * BLENDER_V100 12 bytes (versie 1.00)
+ * V = big endian, v = little endian
+ * _ = 4 byte pointer, - = 8 byte pointer
+ *
+ * datablocks: also see struct BHead
+ * <bh.code> 4 chars
+ * <bh.len> int, len data after BHead
+ * <bh.old> void, old pointer
+ * <bh.SDNAnr> int
+ * <bh.nr> int, in case of array: amount of structs
+ * data
+ * ...
+ * ...
+ *
+ * Almost all data in Blender are structures. Each struct saved
+ * gets a BHead header. With BHead the struct can be linked again
+ * and compared with StructDNA .
+ *
+ * WRITE
+ *
+ * Preferred writing order: (not really a must, but why would you do it random?)
+ * Any case: direct data is ALWAYS after the lib block
+ *
+ * (Local file data)
+ * - for each LibBlock
+ * - write LibBlock
+ * - write associated direct data
+ * (External file data)
+ * - per library
+ * - write library block
+ * - per LibBlock
+ * - write the ID of LibBlock
+ * - write TEST (128x128, blend file preview, optional)
+ * - write FileGlobal (some global vars)
+ * - write SDNA
+ * - write USER if filename is ~/X.XX/config/startup.blend
+ */
#include <math.h>