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authorJoerg Mueller <nexyon@gmail.com>2011-07-26 17:56:31 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-07-26 17:56:31 +0400
commit9077b8bffc6731062bbd6997379b4bf6badd13e2 (patch)
tree641b4fdb97c201727107c398517233ca313d1f38 /source/blender/blenloader
parentc0373fb7ea2b6d36b57a7c43706626aa254c70b3 (diff)
3D Audio GSoC:
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 8cfae0d9c7e..87f2a72cfe0 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5590,7 +5590,7 @@ static void lib_link_sound(FileData *fd, Main *main)
sound_load(main, sound);
if(sound->cache)
- sound_cache(sound, 1);
+ sound_cache_notifying(main, sound, 1);
}
sound= sound->id.next;
}