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authorLukas Tönne <lukas.toenne@gmail.com>2014-10-22 18:36:23 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:04 +0300
commitc01ed4875bfb4645e3e58d62d0f1dc19814f394f (patch)
tree9cb06d4a4cd60c6bf1dc8c9d1af4ae4548294da4 /source/blender/blenloader
parent117f4bbe660f88ad6cdff8a3c1a20d440122677d (diff)
New hair editing feature "Shape Cut", for cutting hair based on a mesh
shape instead of a brush tool. The brush cutting tool for hair, while useful, is not very accurate and often requires rotating the model constantly to get the right trimming on every side. This makes adjustments to a hair shape a very tedious process. On the other hand, making proxy meshes for hair shapes is a common workflow. The new operator allows using such rough meshes as boundaries for hair. All hairs that are outside the shape mesh are removed, while those cutting it at some length are shortened accordingly. The operator can be accessed in the particle edit mode toolbar via the "Shape Cut" button. The "Shape Object" must be set first and stays selected as a tool setting for repeatedly applying the shape.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index ebc103841cf..80dc6db8f98 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5260,6 +5260,8 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->skgen_template = newlibadr(fd, sce->id.lib, sce->toolsettings->skgen_template);
+ sce->toolsettings->particle.shape_object = newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
+
for (base = sce->base.first; base; base = next) {
next = base->next;