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authorClément Foucault <foucault.clem@gmail.com>2019-02-28 17:29:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-28 18:15:50 +0300
commit6a4a984ff731070d0702821fe1e67dea40e593b9 (patch)
tree8f60e6728f1da4b4f906356e01fdb2ed71d1ab69 /source/blender/blenloader
parentcd897c57f818a1159b7510e46f436183bffce9e0 (diff)
Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't have a dedicated textured mode. We don't have a superior texture or shaded mode anymore and we also cannot mix different engines together (workbench with eevee/lookdev). The only feature it removes is the possibility to hide textures for certain object in solid mode.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 89525cdde21..c9350917204 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -2825,5 +2825,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
+
+ {
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ /* texture mode disabled for now */
+ if (ob->dt > OB_SOLID)
+ ob->dt = OB_SOLID;
+ }
+ }
}
}