diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:13:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:16:30 +0300 |
commit | c2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch) | |
tree | 631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/blenloader | |
parent | 11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff) |
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.
It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 1871aea86a4..afed64a0722 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -2271,6 +2271,12 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } + if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "float", "gi_irradiance_smoothing")) { + for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { + scene->eevee.gi_irradiance_smoothing = 0.1f; + } + } + if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "att_dist")) { for (Lamp *la = bmain->lamp.first; la; la = la->id.next) { la->att_dist = la->clipend; |