diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-22 16:44:18 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-22 16:44:18 +0300 |
commit | 0cc514ec845e3170a63ad837360842219e951e85 (patch) | |
tree | 424b44fa76dea4cb387d56a50a31696121454343 /source/blender/blenloader | |
parent | 120492ace9150913f106f329942684c583a6f697 (diff) |
Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading
while previously rendered viewport will always go back to solid shading.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index d6e2f237be9..464fc0a2d49 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -6935,6 +6935,7 @@ static bool direct_link_screen(FileData *fd, bScreen *sc) /* render can be quite heavy, set to solid on load */ if (v3d->drawtype == OB_RENDER) v3d->drawtype = OB_SOLID; + v3d->prev_drawtype = OB_SOLID; if (v3d->fx_settings.dof) v3d->fx_settings.dof = newdataadr(fd, v3d->fx_settings.dof); |