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authorTon Roosendaal <ton@blender.org>2008-09-29 21:03:24 +0400
committerTon Roosendaal <ton@blender.org>2008-09-29 21:03:24 +0400
commit7ebeceb399002076106333202ec59483fc3ed4ba (patch)
tree0a457468afdc834467eed8ba7e96a2f7c27b44f9 /source/blender/blenloader
parent4fbacd671756c435f503149a28c6b44d25e795e4 (diff)
Updated color calculus for sunsky
- removed ugly clamping function (it was dividing XYZ based on max of one of the values) - added option to use Exposure, this only works for brightness (Y). results look very pleasant, foggy and hazy results are possible. with exposre==0, no exposure happens for HDR extreme range skies, this is how yafray rendered it. - added menu for choosing color spaces (CIE = modern lcds) Please review! (and yes i know it's still not in World :)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 0999c8b0ce3..4ec773409da 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7920,6 +7920,15 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 9)) {
+ Lamp *la= main->lamp.first;
+ for(; la; la= la->id.next) {
+ la->sky_exposure= 1.0f;
+ }
+ }
+
+
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */