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authorChris Clyne <lateasusual>2020-03-26 21:33:27 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-03-26 21:36:51 +0300
commitd1972e50cbef6e2a40ffc259f10e08493511dc66 (patch)
tree1a32794c1c85fef8bc1307ecd7fb2ad562c20b91 /source/blender/blenloader
parent839f0cfa41f2f209774b3a7d222529954a788466 (diff)
Add option to Copy the active view layer, and add an empty view layer
Modify the view layer add operator (and underlying `BKE_view_layer_add`) to allow for copying the current view layer, as well as adding a new one but with all LayerCollections disabled by default (this is important for heavy scenes where currently adding view layers can take a long time due to enabling every collection by default). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6862
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index a7c9c073018..eda13dce084 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -462,7 +462,7 @@ static void do_version_layers_to_collections(Main *bmain, Scene *scene)
const bool need_default_renderlayer = scene->r.layers.first == NULL;
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
- ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name);
+ ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name, NULL, VIEWLAYER_ADD_NEW);
if (srl->layflag & SCE_LAY_DISABLE) {
view_layer->flag &= ~VIEW_LAYER_RENDER;
@@ -528,7 +528,7 @@ static void do_version_layers_to_collections(Main *bmain, Scene *scene)
/* If render layers included overrides, or there are no render layers,
* we also create a vanilla viewport layer. */
if (have_override || need_default_renderlayer) {
- ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport");
+ ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport", NULL, VIEWLAYER_ADD_NEW);
/* If we ported all the original render layers,
* we don't need to make the viewport layer renderable. */