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authorBrecht Van Lommel <brecht>2021-09-09 18:22:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-10 17:48:30 +0300
commit128eb6cbe928e58dfee1c64f340fd8d663134c26 (patch)
tree68c510ccb7bc3b60af06462392ec46da5baf53a6 /source/blender/blenloader
parent42215d7cb8797ba5b631b9df93d07e895c4b1dda (diff)
Modifiers: export motion blur velocity through attribute
Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_290.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index cb7a8ad592a..0e89c15ca1e 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -1092,8 +1092,6 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (md->type == eModifierType_MeshSequenceCache) {
MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *)md;
mcmd->velocity_scale = 1.0f;
- mcmd->vertex_velocities = NULL;
- mcmd->num_vertices = 0;
}
}
}