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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-15 18:03:59 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-15 18:03:59 +0300
commit87cd4de3babdfcf3e7de43a4d8a6dc113f5fe3cc (patch)
treeeb8ba6698b865ff91acce86c9e8c2238f8a555a4 /source/blender/blenloader
parenta95d417db0fe4ff18e22e833951a08805c7a91e7 (diff)
Workbench: Renamed Overlap to Outline
Outline is reserved for the Overlap Overlay
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 39cd4426618..4668241d9dd 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -928,7 +928,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.light = V3D_LIGHTING_STUDIO;
- v3d->shading.flag |= V3D_SHADING_OBJECT_OVERLAP;
+ v3d->shading.flag |= V3D_SHADING_OBJECT_OUTLINE;
/* Assume (demo) files written with 2.8 want to show
* Eevee renders in the viewport. */