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authorSybren A. Stüvel <sybren@stuvel.eu>2018-05-15 14:26:40 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2018-05-16 17:31:38 +0300
commitdef1c3eb4b5c2926431a1c975839e7719f06b38e (patch)
tree585024afc5aa554448bc566ca46e1e6098f02e3b /source/blender/blenloader
parent76b5e38a76ecac4522edc72f310c88428cc2d23a (diff)
Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably when calling the (not yet ported) cloth simulation. There is also still the use of Object.derivedDeform and Object.derivedFinal. Those places are marked with a TODO. Some functions in the editors module were copied to accept Mesh. Those already had 'mesh' in the name; the copies are suffixed with '__real_mesh' for easy renaming later when the DM-based functionality is removed.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6c617b52734..9c020a84536 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4464,7 +4464,7 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
psys->clmd->sim_parms->presets = 0;
}
- psys->hair_in_dm = psys->hair_out_dm = NULL;
+ psys->hair_in_mesh = psys->hair_out_mesh = NULL;
psys->clmd->solver_result = NULL;
}
@@ -5221,8 +5221,8 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
else if (md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
- psmd->dm_final = NULL;
- psmd->dm_deformed = NULL;
+ psmd->mesh_final = NULL;
+ psmd->mesh_deformed = NULL;
psmd->psys= newdataadr(fd, psmd->psys);
psmd->flag &= ~eParticleSystemFlag_psys_updated;
psmd->flag |= eParticleSystemFlag_file_loaded;