diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-04 00:21:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-04 00:21:07 +0300 |
commit | d068c6017c6ee840a395b37b68b7d42cb5095dda (patch) | |
tree | aff6513d7d65af2dcd777e6d11bfa1e66d3ef872 /source/blender/blenloader | |
parent | 5958dd4098e74d58665629bf341396ab82ca5b02 (diff) |
3D View: use full opacity by default
Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 85dfbdd1fec..d8ed41c4d55 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -1769,11 +1769,10 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) if (sl->spacetype == SPACE_VIEW3D) { enum { V3D_SHOW_MODE_SHADE_OVERRIDE = (1 << 15), }; View3D *v3d = (View3D *)sl; - float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 0.8f; - float alpha_full = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f; + float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f; v3d->overlay.texture_paint_mode_opacity = alpha; v3d->overlay.vertex_paint_mode_opacity = alpha; - v3d->overlay.weight_paint_mode_opacity = alpha_full; + v3d->overlay.weight_paint_mode_opacity = alpha; } } } |