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authorCampbell Barton <ideasman42@gmail.com>2019-01-04 00:21:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-04 00:21:07 +0300
commitd068c6017c6ee840a395b37b68b7d42cb5095dda (patch)
treeaff6513d7d65af2dcd777e6d11bfa1e66d3ef872 /source/blender/blenloader
parent5958dd4098e74d58665629bf341396ab82ca5b02 (diff)
3D View: use full opacity by default
Vertex paint overlays the color w/ solid mode, Having a partial overlay makes the sample tool not give useful results.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 85dfbdd1fec..d8ed41c4d55 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1769,11 +1769,10 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (sl->spacetype == SPACE_VIEW3D) {
enum { V3D_SHOW_MODE_SHADE_OVERRIDE = (1 << 15), };
View3D *v3d = (View3D *)sl;
- float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 0.8f;
- float alpha_full = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
+ float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
v3d->overlay.texture_paint_mode_opacity = alpha;
v3d->overlay.vertex_paint_mode_opacity = alpha;
- v3d->overlay.weight_paint_mode_opacity = alpha_full;
+ v3d->overlay.weight_paint_mode_opacity = alpha;
}
}
}